Anyone Can Die: Subverted with your team-mates in the second game.America Saves the Day: This being a game that is true to history, you'll just instantly know that this trope is averted big time.Alphabetical Theme Naming: The expansion packs, except Red Dawn.South Korean and Thai flags appear in the MACV HQ, too. The Alliance: The anti-communist forces of course, consisting of the USA, South Vietnam, Australia, and New Zealand.Some weapons appear with their real names, while others, such as revolvers appear with generic names such as the "Revolver 1935". And of course, the Tet Offensive in the second game. All Your Base Are Belong to Us: In the first game, the VCs (later the NVA) launched a couple of attacks on Nui Pek.All Asians Wear Conical Straw Hats: Some of the VCs, quite obviously.(Since then the player would need to use a somewhat uncommon medkit to revive them.) Your AI Squadmates have significantly enhanced health, while they will eventually die (And can drop instantly from explosions and headshots.), they will usually get KO'd on the ground, where the enemy will focus more on you/other still standing squad members, meaning you don't need to worry about them dying generally, though any other characters you need to escort generally don't have this enhanced durability, the Medic also is much harder to get KO'd than other squad members.The ability to drive tanks despite not being a tank crewman? Check! Your engineer having unlimited supplies of ammo? Check. Acceptable Break from Reality: Mounted machine guns having Bottomless Magazines? Check.
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